Changelog - Patch 2.0.0.5
Added
Fixed
Updated
Added
- Game customization on start of the Oxbow map (both solo and in co-op)
- Sounds for putting things in the bag
- Sounds for animations - NPCs checking out barrels and wicker baskets with fish
- New music: Caves day and night themes
Fixed
- An issue that could cause clients to get disconnected on a season skip
- On some saves from early coop children don't recognize their parent (it mainly affected clients)
- Clients sometimes getting stuck in an empty dialogue with no options (Herm for example)
- Camera rotation in certain situations that would cause player camera to be tilted
- If a player pushes an NPC while he is releasing a workbench, the workbench is permamently blocked
- Possibility to open two dialogues or listen dialogues with NPC
- Host using tools always decreases condition of the top one of the type. So if you have 10 pickaxes and then 1 pickaxe in different stack the 10's condition will decrease instead of the 1's
- NPCs giving main story quest that was already done
- Quests that had reward in quest items (like Domagoj's crossbow) were broken until save reload due to item being in player's inventory instead of quest inventory
- If quest gets stuck at "listen to conversation" then reloading game fixes it (or loading it if the quest was stuck before this update)
- Some cases of host appearing invisible to clients if mounted
- Items going into negative count when player tries to transfer item that was used for economy or taken by another player
- Fast building with stolen items may lead to having negative count in inventory
- Crafting that gives character xp in production doesn't work correctly if used with "fast crafting"
- If client's family was moved to another house while client was not logged in then his family can be assigned to different house than him/her
- Reconnection system not working
- Management for fields. Sometimes incorrect field chunks were updated instead of the selected ones
- Client doesn't use resources serwer wise when building a gate
- Gates are always red on client even if he can place it for building
- Bandits and animals parameters updates from customization applies after two seasons instead of one
- Fast travel not working if client who tries to fast travel is mounted
- NPCs sometimes having their eyes closed for client when they shouldn't
- On hold interaction sometimes triggering on key press
- Interacting with occupied house's building board may result to assigning to this house
- An issue that would cause camera shakes to be played for host even if he was far away
- Effects not updating correctly for host and client on day skip - like drunkess, potions etc
- Disappearing cursor in UI windows when another player wrote something in the chat
- Camera not behaving correctly when crafting at the tables in first person
- Weather and temperature replication
- Heat sources in buildings and caves did not affect the player
- Field texture being overdrawn when starting to place a new field and cancelling it on client side
- Field texture being overdrawn when another field is being destroyed
- Building texture spots staying on the map if the client leaves and joins a 'different' world
- Some tutorials do not display at the right time
- Opening the emote, crafting and quick slot menu windows when the tutorial window is visible
- Mine state synchronization for clients
- Fixed dead animals getting revived on game load in some cases
- More than one player being able to interact with skinned animal
- Possibility for client to interact with body of skinned animal that is being removed
- Buttons not working in the crafting slider on workstations
- No reward for quest "We Need Your Spear, And Your Bow, And Your Axe!"
- Crafting menu opening before npc was able to free up workbench completely
- Wrong recipe for Waterskin
- Herbalist can no longer harvest StJohnsWort in winter
- Some quests, if they had multiple outcomes, would show wrong objectives on client side
- Money not updating on trader side when buying items as a host
- Missing opening animation in new game menu
Updated
- Some of the errors when trying to create or join a session were fixed so if you experienced it we encourage you to try again
- Network optimizations on client join
- Network optimizations on season skip
- Player spawn and loading logic to allow for smoother experience
- How Oxbow map is handled to reduce possible errors between two maps (like NPCs from valley appearing in Oxbow etc)
- Increased session code readability
- Achievements should work again
- Items and cut down trees synchronization tweaks
- Cave/mines replication optimizations
- Duplicated main quests from the Oxbow will be erased on loading the game
- Spome NPCs quests behavior
- If the player doesn't have a home then on Season Skip the player will teleport to a campfire inside the nearest village
- Mixed player's low stamina sounds
- The coldest day of spring is less demanding
- Changed the amounts of experience gained by fishers
- Lumberjacks, Watercarriers, Herbalist, Hunters and Miners gain more experience
- Fishing Hut rebalanced
- Hunting Lodge I produces more Leather
- Herbalist Hut collects more herbs, changed time required for various potions
- Woodshed, Excavation Shed, Mine, Hunting Lodge II and Well are more efficent
- Changed Well efficiency
- Herbalist Hut I require less technology point. It should be available to players before first winter
- Changed productivity of Workshop
- Lower taxes for houses
- Reduced straw weight
- Longer effect of pears, plums and cherries
- Higher price for apple, pear, plum and cherry
- Lower calories for meat, but they effect stay longer
- Longer effect of milk, weaker effect of soured milk
- Higher base price of all axes
- Changed prices for all sickles
- Copper and Iron sickle requires 2 bars instead of 3.
- Not fight connected potions have longer effects
- Higher cost for potion of temperature
- All clothes provide better protection against the cold
- One serving of a Bucket with water provides less Water
- Higher Food for Gruel, Meat with Gravy, Potage and Stew
- Soup effect is longer and provide more Food
- Higher price for copper tools
- Longer effect of milk
- Higher prices for hammers
- Better price for eggs
- Same crafting time for all types of poison arrows and bolts.
- Visual improvements to rocks and caves
- Personality visible from the start with empathy instead of 25% needed for more clarity
- Polish language
- Russian language
- Swedish language
- French language
- Turkish language
- Chinese language